Untitled haunted house game devlog 2: working on progression and triggers

•November 15, 2018 • Leave a Comment

I’m making a new story-driven horror/adventure game and it’s going to take place inside a haunted house. You play as Amelia, an urban explorer that documents her visit to a supposedly haunted house.

Supergirl (TV show) teaches you how NOT to write a good villain

•November 13, 2018 • Leave a Comment

Agent Liberty is a villain that shows what happens when your political views get in the way of your storytelling. Spoiler: the results are BAD.

Untitled haunted house game devlog 1: introduction and expanations!

•November 13, 2018 • Leave a Comment

I’m making a new story-driven horror/adventure game and it’s going to take place inside a haunted house. You play as Amelia, an urban explorer that documents her visit to a supposedly haunted house.

Should you cancel a project you’ve worked on for a long time?

•October 25, 2018 • Leave a Comment

Should you cancel a project if you’ve worked on it for a long time? Should you cancel a project if it’s not getting enough interest? What defines whether or not you should continue developing that videogame?

3D platformer tutorial part 1 (engine agnostic!!!)

•September 27, 2018 • Leave a Comment

For this series of tutorials I am going to explain, in a codeless fashion and with my amazing latino accent, how I’ve made a 3d platformer controller. I made this in Unity, but I am explaining it in a way that you can replicate the same in other engines.

Project “MirrorMask” dev update 4

•September 25, 2018 • Leave a Comment

PlayStation Vita…

Project “MirrorMask” dev update 3

•September 20, 2018 • Leave a Comment

Update 3 for my story-driven music game I’m going to release earlier next year. HABEMUS USER INTERFACE!!!

 
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