Let’s say today is saturday…
So, I couldn’t write this during the weekend but here it is.
This has been a crazy week, full of level design and gameplay tests. And you guessed it: I can’t show you a thing. We had QA sessions and luckily we got fewer bugs than the first time, although a couple of them will give the level designer some extra work. Well, that’s how things are.
I had also coded some stuff, but it will have to be ditched because it looked good on paper but didn’t work at all when actually playing. We will also need to revisit the balancing, since one of the testers was, literally, ass-beaten by the enemies, lol.
So, more news and maybe more screens next weekend. See you then!