No news for today, that I can share at least…
Ok, nothing to write home about this week. I have a nice “prototype” that needs finishing, but that’s not really something I can talk about right now. However, if you want to know more about it (when I actually share some info about it) feel free to follow the studio’s Facebook pages: http://www.facebook.com/ParasiteGame and http://www.facebook.com/TheDomaginarium
In the meantime just remember you can get pretty much anywhere with your Multy Pass.
BTW has anyone wondered why I chose to develop Parasite using Unreal Engine rather than Unity, Torque, CryENGINE or anything like that? Hint: the weight of the “powered by UE3” thing is just a small part of the whole scenario.