Crouching makes things a lot more dangerous
You may or may not know Enola has been in development for 2 years, and you may or may not know it will be released in 2 or 3 months. This means I have to say I am either very brave or very stupid to add this so late in development.
Enola is now able to crouch.
I’ve been talking with one of the guys here for some time about the possibilities of adding crouching. This was not an easy question, actually. The main problem with the issue is that levels (nor gameplay scenarios) have not been designed to take advantage of crouching, so it was one of those things that could end up being useless.
But then, we had this idea of adding more death traps to the game, including traps that require crouching. As a matter of fact we had been thinking about adding more traps anyway, since the world of Enola is pretty much a place designed to kill you, so you shouldn’t feel safe at any point.
Designing these traps can be tricky. Too many sudden deaths can make the game frustrating or cheap, as if it’s been programmed to randomly kill you to give you the fake impression of being hard.
One of the problems in Enola (when it comes to traps) is darkness, and that’s why I say designing them will be tricky, as we’ll need to provide enough input that there’s something ahead that can potentially kill you.
Prince of Persia does this very nicely. You are given enough information so you know something is coming, so it’s about trying to avoid the traps, not avoid being taken by surprise.
There is also the idea of using crouching when you face the enemies, but we have to see how it would work, so that’s just an idea at the moment. We are going to look into that as soon as we release the next update.
By the way, I am hoping the next update will be out in a couple of weeks or so. By then I will also announce the release date and a couple of surprises. In the meantime, you can either get the demo here, or preorder the full game here.
As always, you are free to visit my other blog, Catholicism Wow.