The Silo is a total nightmare

I think I said this once, but in case I didn’t: I designed the factory level to be hard. Really hard. The factory has a section in the second half, a silo made of hallways and elevators, and it’s some sort of a maze.

The main problem I saw is that you don’t have a map in Enola, so it would be somewhat easy to get lost in that level (to be honest, Enola is a game where you need to keep your eyes open all the time so you know where you are, because there are no maps).

silo_map

screen2

When trying to figure out a way to make navigation easier (meaning you won’t get lost easily), I thought maybe we could implement some sort of “areas” to it. So, for example an area would have big machines, while the other one would have smaller machines, and a different lighting, and so on. The level will still be difficult, but at least it will make it easier for players to know where they are.

The image above shows the silo and the colored hallways. I added the different hallways to different color-coded display layers in Maya, so I’d know what belongs where. I then developed a different “look” to each area.

Below you can see a few screens of what the hallways are looking like at the moment:

screen1

screen3

screen4

The hallways are very empty at the moment, but we will add little things here and there so they look and feel cooler.

See you next week!

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~ by nemirc on August 5, 2014.

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