The Renderosity Magazine launches
Hi all, just a quick update. As you know, I’ve been writing for Renderosity for A LONG time. Well, they recently launched an online magazine (AKA an online platform for articles related to art, animation, techniques and stuff like that). My latest articles have made it there: the ones about OneRender, Substance Painter, and an article about using Daz characters in Unity.
I really want to devote a lot of time to the Game Development Tips and Game Development Tools series, since that’s my main point of interest now. Besides, I think it can be a good thing to share some of the experiences I gain as I work.
The one about using Daz characters in Unity is about making things easier for small developers, so they can add human characters to their games without having to go through the pains of modeling those themselves.
And that’s it. Not much to share about the current projects, as we’re still testing, and finding bugs. Luckily, almost all bugs are gone D:
See you soon.