Violence is OK, but sorta-sexual content isn’t?
Well, it is time again for me to come up with those stupid questions more people should be asking. This is something I had been thinking about some time ago, and it was reminded to me after I watched this video where the guy pretty much asks why is it that people don’t really have a problem with ultra-violent videogames, but cry censorship every time a boob appears on the screen.
To be honest this is more of a rant than anything else, because I don’t expect to get a good/definitive answer.
I am not going to discuss anything about the video itself, since I believe the guy does a pretty good job explaining the whole thing, and I don’t have anything to add. I does remind me that violent and sorta-sexual content in videogames are seen completely different.
Note that I’m not even speaking about sexual content as in “a sex scene,” “a dude going all sexy in his underwear” or “sexual violence.” I’m talking about something as simple as a girl with a somewhat revealing cleavage or yoga pants that show the shape of her butt (a topic that was important last month, for some reason). Just as an example, please someone explain to me why this happens: In “certain videogames online store” there’s this monochromatic game, and on its product page you can see screenshots of the protagonist shooting people in close range, but that same store contacted me asking to remove a screenshot of a half-naked MANNEQUIN.
Also, I focus on the female protagonist for two reasons:
First, because 2 of my 3 past projects featured female protagonists, 2 of our 3 current projects feature female protagonists (the third one features a full cast of men and women), and all of the “4 future projects I want to make some day” feature female protagonists. Yeah, that’s a lot of women…
Second, because, being honest, nobody will care about that dude going all sexy in his underwear, because “sexual” or “sexy” are only worth discussing if the character is a woman.
However, if a game features a girl showing too much skin, things will be a little different.
Well, of course violence in videogames is not nearly as important as Cammy or that other girl (can’t remember her name) showing too much butt in Street Fighter V.
There’s this “game” I want to make (it’s some sort of exploring-simulator, really), about a really pretty social network-addicted girl who’s thinking about her life while wandering around. To be honest, part of me wants to make the game because it will be fun, but part of me doesn’t want to make the game because there’s a chance I’ll get complains about how the main character is not realistic, because pretty girls in real life don’t post their lives online.
That is a good question, though. Why is it that I don’t really need to explain myself if I make the most violent videogame ever, but will surely get a lot of questions if my main character happens to be a way-too-attractive girl showing too much skin?
Or maybe I should try to keep a low profile and go for the violent game with gruesome deaths instead?
Rant is over. Thanks.