Somehow, I always end up writing “weird stories”


Well hello!

I’ve been refining some details for the story of our current project (more about that “soon”), and I’ve noticed that it’s gravitating towards the “somewhat brutal and weird” kind of story.


If you’ve played Enola, you either liked it or hated it. But if you liked it, then you know the story is extremely cruel in many aspects. When I began working on Enola, the story was going to be very different (originally, it was supposed to be this sort of Red Dragon and Hannibal kind of thing), but it became this story about sexual abuse and all that.

Sometimes I mention that Enola gave me nightmares, and some people might even find this ironic, but to be honest, I spent quite some time dealing with the “mental exhaustion” after I wrote it. The thing is, there’s roughly a 30% of story that never made it to the game, but that doesn’t mean it doesn’t exist, so I personally have a lot of information that I considered too much to be included in the game.

And there’s also the fact that I know exactly what happened to Angelica, and what they did to her.

Here’s the thing, you learn all these different versions of the attack. For example, Angelica’s monster says a few things, and Astrid says other things, but half of the things the monster says are a lie, but to know those things are a lie, I must know which ones are the truth.

Nightmare is inspired by two tales from H. P. Lovecraft: The Dunwich Horror and The Shadow Over Innsmouth. The key word here is “inspired.” The game is not an adaptation, nor it is a direct copy. It just takes some of the basic concepts of those stories (and other elements from the Lovecraftian lore) to make a story that is “somewhat similar” but not quite.

Originally, Nightmare was supposed to be a horror game with a “simpler” story, but recently it became a very dark and twisted story. Ironically it has quite a few similarities with Enola, even if the plot is different.


However, it’s not like I didn’t learn anything from Enola. Yes, there are going to be a few “extremely brutal” parts in Nightmare, but not really as brutal as those in Enola. Also, I am looking for different ways to deliver the story (no more long “dialogues-with-myself” or extremely long walls of text). This means a lot of things are left to the imagination, and that should make things more interesting.

And last but not least,  there are no “women in razor-wire bondage” in Nightmare. If you’ve played Enola, you know what I mean.

As a side project, I’m using my spare time to write a different story (the kind of story you can even tell your kids, BTW). Writing is the reason why I got into games, but Enola and Nightmare are reason enough for me to explore different things.

After all, I’m still going to work on another game inspired by The Modern Prometheus after Nightmare is finished…

Now that I think about it, I went to GDC earlier this year, but I never told you people about it…

~ by nemirc on May 30, 2016.

2 Responses to “Somehow, I always end up writing “weird stories””

  1. Ah crap, looks like an interesting read but I had to stop reading because I’ve yet to play Enola and I don’t want to run into any spoilers…

    • Yeah, I forgot to add that warning, I just marked the part with spoilers so people know what to read and not to read.

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